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Morgan le Fay

Medium humanoid (human), neutral sorcerer (divine soul) 16

Armor Class 15 (bracers of defense, ring of protection)
Hit Points 88 (16d6+32)
Speed 30 ft.

STR DEX CON INT WIS CHA
9 (–1) 14 (+2) 14 (+2) 14 (+2) 14 (+2) 18 (+4)

Saving Throws Str +0, Dex +3, Con +8, Int +3, Wis +3, Cha +10
Skills Arcana +7, Deception +9, History +7, Insight +7
Damage Immunities poison
Condition Immunities diseased, poisoned
Senses passive Perception 12
Languages Anglo-Saxon/Olde English, Ancient Scandinavian/Proto-Norse, Sylvan
Challenge 13 (10,000 XP)

Special Traits

  • Divine Favor (1/short Rest). Morgan le Fay adds 2d4 to a failed saving throw or missed attack roll, making the saving throw or hitting if the new result beats the DC or AC.
  • Faerie Wings. Morgan le Fay can use a bonus action to conjure forth upon her back the wings of a great insect, gaining a flying speed of 30 feet until she dismisses them (a bonus action), dies, or becomes incapacitated.
  • Holy Magic. Morgan le Fay’s spells come from the cleric spell list as well as the sorcerer spell list, and has cure wounds as a bonus spell known.
  • Sorcery Points (16/long Rest). Morgan le Fay can use sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.
  • Creating Spell Slots & Sorcery Points. As a bonus action on her turn, Morgan le Fay can expend one spell slot and either gain a number of sorcerer points equal to the slot’s level or create a spell slot by expending sorcery points (1st-level—2 points, 2nd-level—3 points, 3rd-level—5 points, 4th-level—6 points, 5th-level—7 points).
  • Metamagic: Extended Spell. When Morgan le Fay casts a spell with a duration of 1 minute or longer, she can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.
  • Metamagic: Quickened Spell. When Morgan le Fay casts a spell that has a casting time of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
  • Metamagic: Subtle Spell. When Morgan le Fay casts a spell, she can spend 1 sorcery point to cast it without any somatic or verbal components.
  • Powerful Healing (1/turn). As long as she’s not incapacitated, Morgan le Fay can spend 1 sorcery point to reroll any number of dice from a spell that restores hit points to herself or an ally within 5 feet.
  • Spellcasting. Morgan le Fay is a 16th level spellcaster that uses Charisma as her spellcasting ability (spell save DC 17; +9 to hit with spell attacks). Morgan le Fay has the following spells prepared from the cleric and sorcerer spell lists:
  • Ranged Spellcaster. Morgan le Fay ignores half cover and three-quarters cover when making a ranged spell attack. In addition, she doubles the range of any spell she casts that has a ranged spell attack.
  • Ritual Spellcasting. Morgan le Fay has a ritual book that contains the following spells, all of which she’s able to cast as rituals (using Wisdom as her spellcasting ability): detect magic, detect poison and disease, purify food and drink, speak with animals, animal messenger, locate animals or plants, meld into stone, water breathing, water walk, commune with nature.

Actions

  • Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+2) piercing damage.

About

There’s a lot you can read about Morgan le Fay as she played an integral role to much of King Arthur’s story but here are the highlights.

Morgan was sent to a convent when she was young, and trained in the magical arts under Merlin. She was one of Arthur’s half-sisters and married to King Urien of Gaul, although she had a love affair with Accolon of Gaul (a Knight of the Round Table). At one point Morgan stole Excalibur and gave it to Accolon, who tried to kill both her husband and Arthur with it so that the pair might take the throne.

Although she stole the sheath of Excalibur, a source of magical healing for Arthur, and didn’t return it to him so that he might heal from the Battle of Camlann, Morgan helped guide Arthur to Avalon during his final days. In many versions of the myth, Morgan is one of nine magical sisters who dwell on the fabled isle.

Fate gently nudges Morgan le Fay toward the answers to her questions. When she fails to recollect or discover more about a subject of lore, she knows where or whom can give her that information (usually from an athenaeum, library, institute of higher learning, another scholar, or mystical creature). The lengths to which she must go to acquire this information and the feasibility of doing so is entirely at the GM’s discretion.

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey. www.enpublishingrpg.com