Queen Tamar

Medium humanoid (human), neutral rogue (mastermind) 6/fighter (warlord) 8

Armor Class 19 (half plate, shield, fighting style)
Hit Points 99 (6d8+8d10+28)
Speed 30 ft.

11 (+0) 12 (+1) 14 (+2) 16 (+3) 16 (+3) 16 (+3)

Saving Throws Dex +6, Int +8
Skills Deception +13, History +13, Insight +13, Intimidation +8, Perception +8, Persuasion +13; thieves’ tools +6
Senses passive Perception 18
Languages Latin, Georgian, Russian
Challenge 9 (5,000 XP)

Special Traits

  • Action Surge (1/short Rest). On her turn, Tamar can take an additional action on top of her regular action and a possible bonus action.
  • Cunning Action (1/turn). Tamar can use a bonus action to take the Dash, Disengage, Help, or Hide action.
  • Fast Learner. After Tamar has heard a creature speak for 1 minute or longer, she can mimic its manner of speaking as long as she knows the same language as the creature (allowing her to seem like she is local to a given region).
  • Second Wind (1/short Rest). On her turn, Tamar can use a bonus action to regain 1d10+8 hit points.
  • Sneak Attack (1/turn). Tamar deals an extra 10 (3d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Tamar that isn’t incapacitated and Tamar doesn’t have disadvantage on the attack roll.
  • Tactician. Tamar is able to use the Help action to aid an ally attacking a creature as long as the target of the attack is able to see and hear Tamar and is within 30 feet of her.
  • Tactical Focal Point. Tamar selects a 10-foot square to be her tactical focal point as a bonus action or as part of the Attack action, choosing a Tactic to apply to it (see page 8). This lasts until she cannot take actions or uses this feature again. Each time Tamar completes a long rest, she can swap one of these benefits for a different one: Area Clear, Cover the Flank, Phalanx Sidestep, Run Away!
  • Tactical Mastery (7/long Rest). Tamar uses part of her Attack action or a bonus action to take mastery of the battlefield, granting it to herself and allies within her focal point by expending uses of this feature. A creature that is granted a use of Tamar’s Tactical Mastery can either regain 2d10 hit points when it is granted (any hit points greater than its maximum are temporary hit points) or use it to deal an extra 2d10 damage with an attack.
  • Brilliant. Tamar always knows how long it will be before the next sunset or sunrise, the northerly direction, and can perfectly remember anything she’s experienced within the last 31 days.
  • Diplomatic. Tamar can make a Charisma (Persuasion) check contested by the Wisdom (Insight) check of a creature that can understand what she says during 1 minute of talking. On a success, as long as Tamar remains within 60 feet of it (and for 1 minute afterward) the target is charmed by her. Tamar automatically fails on the check if she or her companions are fighting the target.
  • Leader’s Words. Tamar can inspire up to six creatures friendly to her (or up to five creatures and herself) that are within 30 feet of her and can see her, or hear her and understand her. Any that listen to Tamar speak inspirationally for 10 minutes gain 17 temporary hit points. Temporary hit points can only be gained from this feature once per short rest.


  • Multiattack. Tamar attacks twice when she takes the Attack action.
  • Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage.
  • Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or thrown 20/60 ft., one target. Hit: 3 (1d4+1) piercing damage.
  • Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d8+1) piercing damage.


  • Uncanny Dodge. When an attacker Tamar can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.


Tamar was appointed Queen of Georgia by her father George III in 1178 and ruled for 29 years over the Georgian Golden Age. Despite her royal appointment there were many who sought to stop her ascension, but she managed them well enough and proved to be more than a competent steward for the kingdom she inherited.

As part of the process of securing her rule Tamar agreed to wed Yury Bogolyubsky but he soon found himself divorced and exiled to Constantinople. Her next husband was her own choice: David Soslan, a prince from Alania.

They had two children and he remained subordinate to her rule throughout.

With her power base solidified Tamar expanded Georgia’s borders, taking over the Caucasus for two decades. Her expansionist polices were successful, and she liberated Armenia, fought off Muslim invaders, founded the Empire of Trebizond on the coast of the Black Sea. Tamar died of disease in 1207, and Georgia’s ‘Golden Age’ ended soon after.

Due to her position as a ruler, Tamar is treated with a measure of respect wherever she goes. She is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see her if requested to do so).

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey. www.enpublishingrpg.com

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