Saint George

Medium humanoid (human), lawful good fighter (cavalier) 6/cleric (protection) 8/paladin 2

Armor Class 19 (breastplate, shield, fighting style)
Hit Points 144 (8d10+8d8+64)
Speed 30 ft (60 ft. mounted)

16 (+3) 14 (+2) 18 (+4) 11 (+0) 14 (+2) 14 (+2)

Saving Throws Str +8, Con +9
Skills Animal Handling +7, Athletics +8, Intimidation +7, Perception +7; gaming set +5, vehicles (land) +7
Senses passive Perception 17
Languages English
Challenge 10 (5,900 XP)

Special Traits

  • Action Surge (1/short Rest). On his turn, Saint George can take an additional action on top of his regular action and a possible bonus action.
  • Blessed Healer. When Saint George casts a spell of 1st level or higher that restores hit points to a creature other than him, he regains hit points equal to 2 + the spell’s level.
  • Channel Divinity (2/short Rest). Saint George can channel his divine energy to fuel one of two magical effects.
  • Divine Protection. As an action, Saint George chooses an ally within 30 feet that he can see. Within the next minute, the first time the target is hit by an attack, the creature that attacked the target takes 2d10+8 radiant damage.
  • Turn Undead. As the cleric feature (action, 30-foot radius, DC 15 Wisdom saving throw, on a failure undead of CR 1 or less are destroyed).
  • Divine Sense (2/long Rest). As the paladin feature.
  • Divine Smite. When Saint George hits a creature with a melee weapon attack, he can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 3d8. The damage increases by 1d8 if the target is an undead or a fiend.
  • Lay on Hands (10 points/long Rest). As an action, Saint George can touch a creature and restore a number of hit points to it, up to the maximum amount remaining in this pool. Alternatively, he can expend 5 hit points to cure the target of one disease or neutralize one poison affecting it.
  • Mark of Challenge Saint George may choose to mark a creature when he hits it with a melee weapon attack. This mark lasts until the end of Saint George’s next turn, he dies, becomes incapacitated, or another creature marks the target. A marked creature has disadvantage on attack rolls targeting creatures other than Saint George while it is within 5 feet of him. In addition, Saint George can use a bonus action on his turn to make a melee weapon attack with advantage when a marked creature deals damage to someone other than him. On a hit, he deals 2 extra damage to the marked creature. Once Saint George has made this special mark and used it to hit creatures a total of three times, he cannot do so again until he finishes a long rest.
  • Saddleborn. Saint George mounts or dismounts a creature with only 5 feet of his movement (not half his speed), has advantage when making a saving throw to avoid falling from his mount, and lands on his feet when he falls off his mount and falls less than 10 feet as long as he’s not incapacitated.
  • Second Wind (1/short Rest). On his turn, Saint George can use a bonus action to regain 1d10+6 hit points.
  • Spellcasting. Saint George is a 9th level spellcaster that uses Wisdom or Charisma as his spellcasting ability (spell save DC 15; +7 to hit with spell attacks). Saint George has the following spells prepared from the cleric and paladin spell lists:
  • Charge. After Saint George uses his action to Dash, so long as he moves 10 feet or more in a straight line he can use a bonus action to immediately either shove a creature or make a single melee weapon attack. On a hit he either pushes the target up to 10 feet away from him or deals +5 extra damage.


  • Multiattack. Saint George attacks twice when he takes the Attack action.
  • Lance. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d12+3) piercing damage plus 4 (1d8) radiant damage. This attack roll has disadvantage if the target is within 5 feet.
  • Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d8+3) slashing damage plus 4 (1d8) radiant damage or when wielded with two hands 8 (1d10+3) slashing damage plus 4 (1d8) radiant damage.


  • Devoted Shield. Saint George can use his reaction to disrupt the attack of a creature he can see when it attacks a target other than him that is within 5 feet of Saint George and that he can see. The attacker has disadvantage on the attack roll.


What tome of legends would be complete without a bona fide dragonslayer? This entry in Mythological Figures is the martyr and patron saint of England, Saint George!

Saint George is a myth with fans all over the western world and beyond. There’s argument over where and when he originated, and on top of that there are multiple cultures with different interpretations of him. He’s the patron saint not just of England, but of Ethiopia, Georgia, and a dozen other cities and organizations. He’s best known for two particular things, however: slaying a dragon, and being martyred.

The legend of St. George and the dragon tells of Saint George commands respect from his time serving in the army.

Soldiers loyal to the same forces view him as their superior, and Saint George can use his influence to temporarily requisition simple equipment or horses, possibly even gaining entrance to military fortresses and outposts. a fierce fire-breathing reptile terrorizing a town in Libya. The townsfolk gave the dragon two sheep a day to placate it, but when the sheep ran out, the dragon demanded humans! The town chose the sacrifices by lottery, and one day the king’s daughter was chosen.

Enter George. He slew the dragon with a lance named Ascalon, and then gave his reward to the poor.

The other half of St. George’s legend had him tortured by the Persian emperor over a period of years, before being beheaded. Other versions of the legend place the blame on a Roman emperor. Either way, he was persecuted as a Christian before being executed.

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey.

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