Sancho Panza

Medium humanoid (human), lawful good rogue 2

Armor Class 13
Hit Points 13 (2d8+4)
Speed 30 ft., (40 ft. mounted)

13 (+1) 16 (+3) 14 (+2) 9 (–1) 11 (+0) 15 (+2)

Saving Throws Dex +5, Int +1
Skills Athletics +3, Deception +4, Insight +4, Persuasion +6, Sleight of Hand +5, Stealth +5
Senses passive Perception 10
Languages Spanish, Thieves’ Cant
Challenge 1 (200 XP)

Special Traits

  • Cunning Action (1/turn). Sancho can use a bonus action to take the Dash, Disengage, or Hide action.
  • Sneak Attack (1/turn). Sancho deals an extra 3 (1d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Sancho that isn’t incapacitated and Sancho doesn’t have disadvantage on the attack roll.


  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.


Sancho is able to use his plight to access the bureaucratic functionings of organizations that he encounters with Don Quixote. He is able to identify who has authority and influence, what the group is recently concerned with, and how to acquire something from them.

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey.

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