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Sinbad

Medium humanoid (human), lawful good rogue 2/ranger 1/fighter (sharpshooter) 7

Armor Class 15 (studded leather)
Hit Points 73 (2d8+8d10+20)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 14 (+2) 14 (+2) 14 (+2) 14 (+2)

Saving Throws Dex +7, Int +6
Skills Animal Handling +6, Athletics +4, Insight +6, Investigation +6, Perception +6, Persuasion +10, Stealth +7, Survival +6; thieves’ tools +7, vehicles (water) +11
Senses passive Perception 16
Languages Arabic
Challenge 5 (1,800 XP)

Special Traits

  • Attentive Gaze. Sinbad can use a bonus action to take the Search action.
  • Cunning Action (1/turn). Sinbad can use a bonus action to take the Dash, Disengage, or Hide action.
  • Excellent Aim (3/short Rest). Sinbad can spend a bonus action to aim a wielded ranged weapon at a target within his range. Until the end of his turn, ranged attacks that Sinbad makes against the target deal an extra 5 damage.
  • Favored Enemy. Sinbad has advantage on Wisdom (Survival) checks to track beasts, as well as on Intelligence checks to recall information about them.
  • Natural Explorer. Coasts. When Sinbad makes an Intelligence or Wisdom check related to the coast, his proficiency bonus (+4) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Sinbad gains the following benefits:
    • Difficult terrain doesn’t slow his group’s travel.
    • Sinbad’s group can’t become lost except by magical means. Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Sinbad remains alert to danger.
    • If Sinbad is traveling alone, he can move stealthily at a normal pace.
    • When he forages, Sinbad finds twice as much food as he normally would.
    • While tracking other creatures, Sinbad also learns their exact number, their sizes, and how long ago they passed through the area.
  • Second Wind (1/short Rest). On his turn, Sinbad can use a bonus action to regain 1d10+7 hit points.
  • Sneak Attack (1/turn). Sinbad deals an extra 3 (1d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Sinbad that isn’t incapacitated and Sinbad doesn’t have disadvantage on the attack roll.
  • Superb Aim. Sinbad ignores half cover and three-quarters cover when making a ranged weapon attack, and he doesn’t have disadvantage when attacking at long range. When Sinbad makes his first ranged weapon attack in a turn, he can choose to take a –5 penalty to his ranged weapon attack rolls in exchange for a +10 bonus to ranged weapon damage.

Actions

  • Multiattack. Sinbad attacks twice when he takes the Attack action.
  • Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
  • Dagger. Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.
  • Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage.

About

In the typical fashion for 1,001 Arabian Nights all of these stories are told via a framing story from an older man named Sinbad to a younger, poorer fellow also named Sinbad.

  • He encountered a giant sleeping whale which he mistook for an island, and met a supernatural horse which lived underwater.
  • He rode a roc, and discovered a valley of elephant-eating giant snakes.
  • He blinded a huge beast intent on eating him and his crew.
  • He escaped an island tribe and their madness-inducing herbs.
  • He was buried alive with his dead wife, and escaped by murdering another woman who was being buried with her dead husband.
  • He was enslaved by the Old Man of the Sea and escaped by trickery.
  • He sailed a raft down a magical stream which led to a city of diamonds and pearls.
  • He sailed another raft down another magical river to a city of bird-people.
  • Sinbad is able to acquire passage on a sailing ship for him and his allies free of charge. He has no control over the ship’s route, departure, or return, and although no coin is required he and his companions do have to help crew the vessel.
Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey. www.enpublishingrpg.com