5e SRD >Gamemastering >Monsters & Foes >Mythological and Historical Figures >

The Invisible Man

Medium humanoid (human), chaotic neutral

Armor Class 14
Hit Points 55 (10d8+10)
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 12 (+1) 14 (+2) 11 (+0) 10 (+0)

Saving Throws Con +3
Skills Investigation +4, Nature +4, Perception +4, Sleight of Hand +8, Stealth +8
Senses passive Perception 14
Languages English
Challenge 4 (1,100 XP)

Special Traits

  • Cunning Action. On each of his turns, the invisible man can use a bonus action to take the Dash, Disengage, or Hide action.
  • Invisibility. The invisible man is invisible.
  • Second-Story Work. Climbing does not cost the invisible man extra movement. When he makes a running jump, the distance he covers increases by 4 feet.
  • Sneak Attack (1/turn). The invisible man deals an extra 28 (8d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the invisible man that isn’t incapacitated and he doesn’t have disadvantage on the attack roll.
  • Stealther. The invisible man can attempt to hide even when he is only lightly obscured from a creature he’s trying to hide from. In addition, the invisible man’s position isn’t revealed when he misses with a ranged weapon attack against a creature he’s hidden from, and he does not have disadvantage on Wisdom (Perception) checks in dim light.

Actions

  • Multiattack. The invisible man attacks twice.
  • Unarmed. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
  • Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) piercing damage.

Reactions

  • Uncanny Dodge. The invisible man halves the damage that he takes from an attack that hits him. He must be able to see the attacker.

About

This is a more roguish version of the character in the spirit of the one you’ll find in the League of Extraordinary Gentlemen. In the original tale, Griffin was the inventor and experimental subject of his own serum but he burned down his laboratory to cover his tracks, and things went downhill for him from there. His attempts at thievery didn’t go so well—he failed to steal clothing from a department store and ended up taking some from a theater—but for a while he managed to get lodgings where he resumed his studies into the reproduction and reversal of the serum that made him invisible. While trying to keep his secret he enraged a town and fled, committing his first murder with a lead pipe and then convinced a kid named Thomas Marvel to become his proxy. This lad eventually turned on him, and though Griffin thought he’d found an ally in an old medical colleague named Kemp, the doctor turned on him tool after the Invisible Man boasted that he would undertake a ‘reign of terror’ upon the country.

After his death, the Invisible Man’s body became visible again, and Thomas ended up with Griffin’s damaged notes—though he didn’t know Latin or Greek, so it is unlikely the world will ever see the concoction recreated.

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey. www.enpublishingrpg.com