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Weapon (warhammer), legendary (requires attunement)

Forged by the dwarf brothers Brokkr and Sindri, this hammer is said to be capable of leveling mountains. You gain a +4 bonus to attack and damage rolls made with this warhammer. If you are not wearing the belt Megingjörð and the iron gloves Járngreipr, you have disadvantage on attack rolls using Mjölnir.

  • Giant’s Bane. When you roll a 20 on an attack roll made with this warhammer against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. In addition, when making a weapon attack using Mjölnir against a giant, you may treat the giant as if its type were fiend or undead.
  • Hurl Hammer. The warhammer has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the warhammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the warhammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The warhammer regains 1d4+1 expended charges daily at dawn.
  • Summon the Storm. While attuned to this warhammer, you can use an action to expend 2 charges and cast call lightning, or you can spend 1 minute swinging the warhammer to expend 5 charges and cast control weather.

Titanic Blows. While attuned to this warhammer, its weapon damage increases to 2d6.

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey. www.enpublishingrpg.com