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Titania

Medium humanoid (eladrin elf), bard (college of glamor) 20

Armor Class 18 (mage armor)
Hit Points 130 (20d8+40)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 20 (+5) 14 (+2) 10 (+0) 8 (–1) 20 (+5)

Saving Throws Dex +11, Cha +11
Skills Arcana +12, Deception +17, History +6, Nature +12, Perception +5, Persuasion +17; any three musical instruments +11
Senses darkvision 60 ft., passive Perception 15
Languages Common, Elvish
Challenge 13 (10,000 XP)

Special Traits

  • Bardic Inspiration 1d12 (5/short Rest). As a bonus action on her turn, Titania can choose one other creature within 60 feet who can hear her. That creature gains one Bardic Inspiration die, a d12. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. When Titania rolls initiative and has no uses of Bardic Inspiration left, she regains one use. In addition, Titania can use a bonus action to expend one use of Bardic Inspiration, choosing up to 5 ally creatures she can see within 60 feet. These creatures each gain 2d12 temporary hit points and, if they so choose, can use their reaction to move up to their speed without provoking opportunity attacks as long as they move towards Titania by using the safest and shortest route.
  • Captivate (1/short Rest). When Titania performs a recital for at least 10 minutes, at the end of the performance she can choose 5 humanoids that are within 60 feet and who observed the entire performance. A targeted creature makes a DC 19 Wisdom saving throw or is charmed by Titania for 1 hour, until taking damage, or until she attacks it or it witnesses her attacking one of its allies. While charmed these targets idolize Titania, hinder her opponents, and speak her praises—they do everything to help her short of engaging in violence unless they were already predisposed to do so. Creatures that successfully save against this feature do not realize that Titania attempted to charm them.
  • Countercharm. As the bard class feature.
  • Fey Ancestry. Titania has advantage on saving throws against being charmed, and magic can’t put her to sleep.
  • Fey Step (1/short Rest). Titania can use a bonus action to teleport herself or a willing creature she touches up to 30 feet to an unoccupied space she can see.
  • Jack of All Trades. Titania adds +3 to any ability check she makes that doesn’t already include her proficiency bonus.
  • Majestic Power (1/long rest). Titania can use a bonus action to unleash fey power for 1 minute. For the duration, on each of her turns she can cast command as a bonus action. These castings do not use spell slots. In addition, while this feature is active any creature that is charmed by Titania automatically fails its saving throw against her command spells.
  • Song of Rest (1d12). As the bard class feature.
  • Sovereignty (1/short rest). Titania can use this feature to cast sanctuary on herself. When a creature fails its saving throw against the spell, for the next minute Titania has advantage on Charisma checks she makes against the creature, and during her next turn it has disadvantage on saving throws against her spells.
  • Spellcasting. Titania is a 20th-level spellcaster that uses Charisma as her spellcasting ability (spell save DC 19; +11 to hit with spell attacks). She has the following spells prepared from the bard’s spell list:
  • Fortune Points (3/long Rest). Titania can spend one fortune point to reroll an attack roll, ability check, or saving throw, or to force an attacker to reroll an attack made against her.

Actions

  • Dagger. Melee Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4+5) piercing damage.

About

In traditional folklore the fairy queen is nameless, but Shakespeare christened her ‘Titania’. In the play A Midsummer Night’s Dream she is a proud and forceful woman who doesn’t take any nonsense from the fairy king Oberon, getting into a quarrel over who should take a changeling boy.

Titania appears elsewhere in literature and other media. The fairy queen as a concept goes back further than Shakespeare, and is usually portrayed as beautiful but capricious. In some legends, the fairy queen pays a tithe to Hell every seven years—a tithe paid with the sacrifice of mortal lovers. In Peter Pan she is more benevolent, and in Edmund

Due to her position as a ruler, Titania is treated with a measure of respect wherever she goes. She is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see her if requested to do so).

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey. www.enpublishingrpg.com