This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.
There are many easy ways to customize the NPCs.
- Racial Traits: You can add racial traits to an NPC. For example, a halfling druid might have a speed of 25 feet and the Lucky trait. Adding racial traits to an NPC doesn’t alter its challenge rating.
- Armor and Weapon Swaps: You can upgrade or downgrade an NPC’s armor, or add or switch weapons. Adjustments to Armor Class and damage can change an NPC’s challenge rating.
- Spell Swaps: One way to customize an NPC spellcaster is to replace one or more of its spells. You can substitute any spell on the NPC’s spell list with a different spell of the same level from the same spell list. Swapping spells in this manner doesn’t alter an NPC’s challenge rating.
- Magic Items: The more powerful an NPC, the more likely it has one or more magic items in its possession. An archmage, for example, might have a magic staff or wand, as well as one or more potions and scrolls. Giving an NPC a potent damage-dealing magic item could alter its challenge rating.
- Artillerist NPCs
- Black Knight Commander (3PP)
- Dwarf, Graveslayer
- Elvish Veteran Archer (3PP)
- Ghost Knight (3PP)
- Goblin NPCs
- Guards & City Watch NPCs
- Half-Red Dragon Veteran
- Ogre Chieftain, Corrupted (3PP)
- Pirates & Bandits
- Ratfolk Rogue (3PP)
- Thief Lord
- Tribal Warrior
- Wolf Reaver Dwarf (3PP)