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Archpriest

Medium humanoid (any race), any alignment

Armor Class 18 (breastplate, shield)
Hit Points 180 (24d8 + 72)
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 17 (+3) 18 (+4) 21 (+5) 18 (+4)

Saving Throws Constitution +8, Wisdom +10, Charisma +9
Skills Insight +10, Medicine +10, Persuasion +9, Religion +9
Senses passive Perception 15
Languages any four languages
Challenge 16 (15,000 XP)

Special Traits

Actions

  • Multiattack. The archpriest makes three Divine Bolt attacks.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Divine Bolt. Ranged Spell Attack: +10 to hit, range ft., one target. Hit: 28 (8d6) radiant (good or neutral archpriests) or necrotic (evil archpriests) damage.
  • Deific Wrath (recharge 5–6). The archpriest calls on its deity to smite up to three creatures it can see within 60 feet of it. Each target must make a DC 18 Wisdom saving throw. On a failure, a target takes 42 (12d6) radiant (good or neutral archpriests) or necrotic (evil archpriests) damage and is paralyzed until the start of its next turn as it becomes overwhelmed with divine might. On a success, a target takes half the damage and isn’t paralyzed.

Reactions

  • Rebuke the Unfaithful. When a creature hits the archpriest with a melee attack, it must succeed on a DC 18 Wisdom saving throw or take 14 (4d6) radiant (good or neutral archpriests) or necrotic (evil archpriests) damage and be pushed up to 10 feet away from the archpriest.
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City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene