5e SRD >Gamemastering >Monsters & Foes >NPCs >Artillerist NPCs >Artillerist >

Heavy Artillerist Battery

Large troop of Medium humanoids (goblinoid), neutral evil

Armor Class 17 (studded leather)
Hit Points 119 (14d8+56)
Speed 0 ft.

13 (+1) 20 (+5) 18 (+4) 14 (+2) 13 (+1) 10 (+0)

Skills Perception +4
Condition Immunities charmed, frightened, grappled, paralyzed, prone, restrained, stunned; Senses passive Perception 14
Languages Common
Challenge 7 (2,900 XP)

Special Traits

  • Artillery Troop. The troop can occupy another creature’s space and vice versa, and the troop can move through any opening large enough for a Medium humanoid. The troop can move at 30 ft. but in doing so leaves its artillery behind and generally only does so to flee.
  • Gunports. If deployed on a rooftop or above deck on a ship, the battery has half cover from attacks coming from the same elevation or lower. If deployed within a fortification or below decks on a warship, the battery has three-quarters cover against attacks from outside.


  • Heavy Broadside. The battery fires a line 150 ft. long and 5 ft. wide. All creatures in that line take 42 (12d6) bludgeoning damage and may make a DC 16 Dexterity saving throw to take only half.
  • Heavy Barrage. The battery fires a barrage at a point farther than 50 ft. but less than 300 ft. Each creature within 20 ft. of that point suffers 42 (12d6) fire damage, and may make a DC 17 Dexterity saving throw to take half damage.
Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.