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Beastshifter

Medium humanoid (any race), any alignment

Armor Class 17 (studded leather)
Hit Points 58 (9d8 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 14 (+2) 10 (+0) 18 (+4) 14 (+2)

Skills Animal Handling +7, Medicine +7, Nature +6, Perception +7, Survival +7
Senses darkvision 60 ft., passive Perception 17
Languages Common, Druidic, Goblin
Challenge 6 (2,300 XP)

Special Traits

Actions

  • Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Wild Shape (2/day). The beastshifter can take a bonus action to magically assume the shape of a beast that it has seen before, provided that the beast has a challenge rating of 2 or lower, and has no flying speed. It can use this feature twice per day. While in a new form, the beastshifter retains its ability to speak, and its Intelligence, Wisdom, and Charisma scores. It also retains all of its skill and saving throw proficiencies in addition to gaining those of the creature whose form it assumes. It assumes the Hit Dice, hit points, AC, movement modes, Strength, Dexterity, and Constitution scores, and the attack and damage statistics of the beast.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene