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Burglar

Medium humanoid (any), any alignment

Armor Class 15 (leather armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 12 (+1) 14 (+2) 10 (+0)

Saving Throws Dexterity +7, Intelligence +4
Skills Acrobatic +7, Athletics +4, Perception +5, Sleight of Hand +7, Stealth +7
Senses passive Perception 15
Languages Thieves’ cant plus any two languages
Challenge 5 (1,800 XP)

Special Traits

  • Cunning Action. The burglar can use a bonus action on its turn to take the Dash, Disengage, Hide, or Use an Object action.
  • Evasion. When the burglar is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if the saving throw is successful, and only half damage if the roll is a failure.
  • Sneak Attack. Once per turn, the burglar can deal an extra 14 (4d6) damage to one creature it hits with an attack if it has advantage on the attack roll. The attack must use a finesse or ranged weapon. The burglar doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and the burglar doesn’t have disadvantage on the attack roll.

Actions

  • Multiattack. The burglar can make two attacks with either its Shortsword, its Dagger, or its Light Crossbow.
  • Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene