Cannoneer

Medium humanoid (any race), any alignment

Armor Class 14 (breastplate)
Hit Points 82 (11d10 + 22)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Strength +5, Constitution +4
Skills Athletics +5, Perception +3
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 4 (1,100 XP)

Special Traits

  • Second Wind (Recharges after a Short or Long Rest). As a bonus action, the cannoneer can regain 12 hit points.

Actions

  • Multiattack. The cannoneer makes three attacks.
  • Culverin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 150/300 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

About

Cannoneers are experts with black powder, and specialize in devastating enemies with their small cannons, called culverins. These artillerists are equally capable of firing their culverin from afar or smashing enemies with it up close.

Section 15: Copyright Notice

The Seas of Vodari Copyright 2020, Tribality (Innovaworks Inc.) and Shawn Ellsworth.

scroll to top