5e SRD >Gamemastering >Monsters & Foes >NPCs >

Captain

Medium humanoid (any race), any alignment

Armor Class 18 (chain mail and shield)
Hit Points 65 (10d8+20)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 15 (+2) 12 (+1) 12 (+1) 16 (+3)

Saving Throws Strength +6, Constitution +4
Skills Athletics +6, Perception +5, Intimidation +7
Senses passive Perception 15
Languages Common, Dwarven
Challenge 4 (1,100 XP)

Special Traits

  • Brave. The captain has advantage on all saving throws against fear.
  • Leadership (recharges after a short or long rest). For 1 minute, the captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is incapacitated.

Actions

  • Multiattack. The captain makes three melee attacks.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands.
  • Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400, one target. Hit: 5 (1d10) piercing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene