Champion Warrior

Medium humanoid (any race), any alignment

Armor Class 20 (plate, shield)
Hit Points 135 (18d8 + 54)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Strength +8, Constitution +7, Wisdom +5
Skills Animal Handling +5, Athletics +8, History +4, Insight +5, Intimidation +4, Perception +5
Senses passive Perception 15
Languages Common plus one other language
Challenge 9 (5,000 XP)

Special Traits

  • Brave. The warrior has advantage on saving throws against being frightened.
  • Improved Critical. The warrior scores a critical hit with a weapon attack on a roll of 19 or 20.
  • Martial Advantage. Once per turn, the warrior can deal an extra 18 (4d8) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the warrior’s that isn’t incapacitated.

Actions

  • Multiattack. The warrior can make three longsword attacks.
  • Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands to make a melee attack.
  • Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Leadership (recharges after a short or long rest). For 1 minute, the warrior can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the warrior. A creature can benefit from only one Leadership die at a time. This effect ends if the warrior is incapacitated.

Reactions

  • Parry. The warrior adds 4 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

scroll to top