Commander

Medium humanoid (any race), any alignment

Armor Class 19 (splint, shield)
Hit Points 110 (17d8+34)
Speed 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 14 (+2) 13 (+1) 14 (+2) 12 (+1)

Saving Throws Strength +7, Constitution +5
Skills Animal Handling +5, Athletics +7, Insight +5, Perception +5
Senses passive Perception 15
Languages Common, Dwarven
Challenge 5 (1,800 XP)

Special Traits

  • Indomitable (1/day). The commander rerolls a failed saving throw.
  • Second Wind (recharges after a short or long rest). As a bonus action, the commander can regain 10 hit points.
  • Leadership (recharges after a short or long rest). For 1 minute, the commander can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the commander. A creature can benefit from only one Leadership die at a time. This effect ends if the commander is incapacitated.

Actions

  • Multiattack. The commander makes three melee attacks.
  • Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
  • Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400, one target. Hit: 6 (1d10 + 1) piercing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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