Cult Sorcerer (3pp)

Note: This is a fan creation and is not part of the SRD.

Medium humanoid (any race), any non-good alignment

Armor Class 12 (no armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 12 (+1) 15 (+2)

Skills Deception +4, Persuasion +4, Religion +2
Senses passive Perception 11
Languages any two languages (usually Common and an otherworldly tongue)
Challenge 2 (450 XP)

Special Traits

  • Dark Devotion: The cult sorcerer has advantage on saving throws against being charmed or frightened.
  • Spellcasting: The fanatic is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following Sorcerer spells :
    • Cantrips (at will): light, prestidigitation, ray of frost
    • 1st level (4 slots): charm person, magic missile, shield
    • 2nd level (3 slots): darkness, scorching ray

Actions

  • Multiattack: The fanatic makes two melee attacks.
  • Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
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