Void Cultist

Cultists are the most numerous void-touched; simple men and women taken and changed by the corrupt touch of the Void.

Medium humanoid (any race), neutral evil

Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30 ft.

15 (+2) 14 (+2) 12 (+1) 9 (–1) 13 (+1) 8 (–1)

Damage Resistances psychic
Senses passive Perception 11
Languages Common, Void Speech
Challenge 1/2 (100 XP)

Special Traits

  • Insane. The void cultist has advantage on saving throws against being charmed or frightened.


  • Multiattack. The void cultist makes two attacks: one with its club and one with its Flesh Twist.
  • Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
  • Flesh Twist. The void cultist has one or more of the following attack options:
  • Poisonous Spittle. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) poison damage, and, if the target is a creature, it must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute.
  • Tentacle Hand. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage, and, if the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the void cultist can’t use its tentacle hand against another target. In addition, the tentacle hand grants the cultist advantage on Strength (Athletics) checks.
  • Tusks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.


Quite mad, they throw themselves into their filthy rituals and to certain death against their enemies with equal abandon. Void cultists show the corrupt nature of the Void in their bodies.

Twisted and warped, they use these deformities as weapons against the enemies of the cult. While the cultists speak Void Speech, they lack the control to cause more than superficial pain and destruction with its vile syllables.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

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