5e SRD >Gamemastering >Monsters & Foes >NPCs >

Entertainer

Medium humanoid (any race), any alignment

Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 15 (+2) 11 (+0) 14 (+2) 17 (+3)

Saving Throws Dexterity +5
Skills Acrobatics +5, Performance +7, Sleight of Hand +5
Damage Resistances fire
Senses passive Perception 12
Languages any two languages
Challenge 4 (1,100 XP)

Special Traits

  • Spellcasting. The entertainer is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following bard spells prepared:

Actions

  • Multiattack. The entertainer makes two Juggling Dagger attacks.
  • Juggling Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
  • Fire Eater (recharge 5–6). The entertainer mixes flammable oils in its mouth and spits the concoction in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.

Reactions

  • Tumble. When a creature the entertainer can see targets it with a melee attack, the entertainer can tumble to an unoccupied space within 5 feet of the attacker, halving the damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene