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Medium humanoid (elf), chaotic neutral

Armor Class 15 (leather)
Hit Points 90 (9d8+18)
Speed 40 ft.

14 (+2) 16 (+3) 14 (+2) 10 (+0) 10 (+0) 14 (+2)

Saving Throws Dexterity +6, Wisdom +3
Skills Acrobatics +6, Deception +5, Stealth +6
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elven, telepathy 60 ft.
Challenge 5 (1,800 XP)

Special Traits

  • Ambusher. In the first round of combat, the ephemeral has advantage on attack rolls on any creature they have surprised.
  • Fey Ancestry. The ephemeral has advantage on saving throws against being charmed, and magic can’t put them to sleep.
  • Shapechanger. The ephemeral can use its action to polymorph into a small or medium creature it has seen, or back into its true form. Its statistics, other than its size are the same in each form. Any equipment it is wearing or carrying is transformed. It reverts to its true form if it dies or becomes unconscious. Alternatively the ephemeral can partially morph its body into a hybridized animalistic form to gain a bite and claws attacks.


  • Multiattack. The ephemeral makes two melee attacks with their scimitar, or three ranged attacks with their longbow.
  • Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) slashing damage.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8+3) piercing damage.
  • Bite (Hybrid form only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) piercing damage.
  • Claw (Hybrid form only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
  • Read Thoughts. The ephemeral magically reads the surface thoughts of one creature within 30 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the ephemeral can continue reading its thoughts as long as the ephemeral’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the ephemeral has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, Persuasion) checks against the target.


  • Uncanny Dodge. When an attacker that the ephemeral can see hits them with an attack, the ephemeral can use their reaction to halve the attack’s damage against them.
Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.