Evanescent

Medium humanoid (elf), chaotic neutral

Armor Class 14 (leather)
Hit Points 60 (6d8+12)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 12 (+1) 14 (+2) 16 (+3)

Saving Throws Strength +4, Dexterity +5
Skills Acrobatics +8, Animal Handling +5, Deception +6
Senses darkvision 60 ft., passive Perception 12
Languages Common, Elven, telepathy 30 ft.
Challenge 3 (700 XP)

Special Traits

  • Ambusher. In the first round of combat, the evanescent has advantage on attack rolls on any creature they have surprised.
  • Fey Ancestry. The evanescent has advantage on saving throws against being charmed, and magic can’t put them to sleep.
  • Shapechanger. The evanescent can use its action to polymorph into a small or medium humanoid it has seen, or back into its true form. Its statistics, other than its size are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies or becomes unconscious. Alternatively the evanescent can partially morph its body into a hybridized animalistic form to gain a bite and claws attacks.

Actions

  • Multiattack. The evanescent makes two melee attacks with their shortsword, or three ranged attacks with their longbow.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
  • Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 8 (1d8+3) piercing damage.
  • Bite (Hybrid form only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4+2) piercing damage.
  • Claw (Hybrid form only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Reactions

  • Uncanny Dodge. When an attacker that the evanescent can see hits them with an attack, the evanescent can use their reaction to halve the attack’s damage against them.

About

The go-betweens serving as middlemen in the Children of a Hundred Masks’ tribal structure relay orders from the ephemerals to the sojourners (as well as other instructions such as when to begin preparations for moving camp). In times of conflict they serve in the functionary roles of leaders for groups of sojourner squads.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.

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