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Fallen Paladin

Medium humanoid (any), any evil alignment

Armor Class 20 (plate armor, shield)
Hit Points 100 (12d8 + 24)
Speed 30 ft.

18 (+4) 12 (+1) 14 (+2) 12 (+1) 16 (+3) 18 (+4)

Saving Throws Wisdom +6, Charisma +7
Skills Athletics +7, Medicine +4, Persuasion +7, Religion +4
Senses passive Perception 13
Languages Common, plus one other language
Challenge 8 (3,900 XP)

Special Traits


  • Multiattack. The fallen paladin makes two Longsword attacks.
  • Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if wielded with two hands, plus 4 (1d8) necrotic damage.
  • Lay of Hands. The fallen paladin has a pool of 60 hit points to use with its Lay on Hands ability. It regains spent hit points from this pool when it takes a long rest. It can use this ability to cause a creature within 5 feet of it or itself to regain any number of hit points, up to its hit point maximum or the fallen paladin’s pool of hit points is reduced to 0.
  • Unholy Weapon (1/short or long rest). The fallen paladin adds +4 to its attack and damage rolls for 1 minute, and its weapon is considered magical for the purposes of damage resistances.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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