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Flesh Hunter

Medium humanoid (orc), neutral evil

Armor Class 16 (bone armor)
Hit Points 105 (11d10+45)
Speed 35 ft.

18 (+4) 15 (+2) 18 (+4) 8 (–1) 14 (+2) 11 (+0)

Saving Throws Strength +6, Constitution +6
Skills Athletics +8, Perception +6, Survival +6
Senses passive Perception 16
Languages Common
Challenge 4 (1,100 XP)

Special Traits

  • Aggressive. As a bonus action, the hunter can move up to its speed toward a hostile creature that it can see.
  • Blood Scent. The hunter has advantage on any check made to track a wounded creature.
  • Brute. A melee weapon deals one extra die of its damage when the hunter hits with it (included in the attack).


  • Multiattack. The hunter makes two melee attacks with its heavy spear or two ranged attacks with its javelins.
  • Heavy Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10+4) piercing damage.
  • Javelin (6). Melee Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6+4) piercing damage.
  • Devour Flesh (1/Short Rest). The hunter devours a chunk of raw meat, regaining up to 2d4+4 hit points and gaining advantage on its next melee attack.


His mere presence is enough to strike fear into most of the other cultists, and the raids he leads on the surrounding villages are marked with unparalleled bloodshed.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.