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Hired Thug

Medium humanoid (any race), any alignment

Armor Class 13 (leather)
Hit Points 18 (4d8)
Speed 30 ft.

12 (+1) 14 (+2) 11 (+0) 10 (+0) 13 (+1) 13 (+1)

Skills Deception +3, Perception +3, Stealth +6
Senses passive Perception 13
Languages Thieves’ cant plus any one language
Challenge 2 (450 XP)

Special Traits

  • Cunning Action. On each of its turns, the hired thug can use a bonus action to take the Dash, Disengage, or Hide action.
  • Sneak Attack (1/turn). Once per turn, the hired thug deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hired thug that isn’t incapacitated and the hired thug doesn’t have disadvantage on the attack roll.


  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4 + 2 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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