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Keeper of Bones

Medium humanoid (vala taino-kar), neutral evil

Armor Class 16 (bone armor)
Hit Points 78 (12d8+24)
Speed 30 ft.

12 (+1) 11 (+0) 15 (+2) 12 (+1) 16 (+3) 16 (+3)

Saving Throws Wisdom +6, Constitution +5
Skills Insight +6, Perception +6, Survival +6
Senses passive Perception 16
Languages Common
Challenge 4 (1,100 XP)

Special Traits

  • Innate Spellcasting. The keeper’s innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The keeper can innately cast the following spells, requiring no material components:


  • Bone Knife. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
  • Raise Dead (Recharge 5–6). The keeper of bones can use its action to call a spirit into a pile of bones. The bones rise as a skeleton, but if the skeleton is reduced to 0 hit points, those bones cannot be raised again until the keeper finishes a long rest.


Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.