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Khalit Jinn

Medium humanoid (khalit jinn), lawful evil

Armor Class 16 (breastplate)
Hit Points 33 (6d8 + 6)
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)

Skills Deception +4, Persuasion +4, Religion +3, Survival +3
Damage Resistances fire
Senses passive Perception 11
Languages Common, Ignan
Challenge 2 (450 XP)

Special Traits

  • Special Equipment. The khalit jinn that serve within the Brazen Spire carry a +1 scimitar, a potion of healing, and wear a lesser brazen amulet.
  • Dark Devotion. The khalit jinn has advantage on saving throws against being charmed or frightened.
  • Spellcasting. The khalit jinn is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The khalit jinn has the following cleric spells prepared:

Actions

  • Multiattack. The khalit jinn makes two Scimitar attacks.
  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene