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Killer

Medium humanoid (any race), any alignment

Armor Class 15 (studded leather)
Hit Points 38 (7d8 + 7)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 13 (+1) 14 (+2) 13 (+1)

Saving Throws Dexterity +6, Intelligence +4
Skills Athletics +4, Acrobatics +9, Deception +4, Perception +4, Stealth +9
Senses passive Perception 14
Languages Thieves’ cant plus any two languages
Challenge 5 (1,800 XP)

Special Traits

  • Assassinate. During its first turn, the killer has advantage on attack rolls against any creature that hasn’t yet acted in the combat. Any hit the killer scores against a surprised creature counts as a critical hit.
  • Cunning Action. On each of its turns, the killer can use a bonus action to take the Dash, Disengage, or Hide action.
  • Sneak Attack (1/turn). Once per turn, the killer deals an extra 17 (5d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the killer that isn’t incapacitated and the killer doesn’t have disadvantage on the attack roll.

Actions

  • Multiattack. The killer makes two Dagger or two Shortsword attacks.
  • Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene