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Medium humanoid (any race), any alignment

Armor Class 15 (chain shirt)
Hit Points 77 (14d8 + 14)
Speed 30 ft.

11 (+0) 16 (+3) 12 (+1) 12 (+1) 11 (+0) 14 (+2)

Skills Acrobatics +5, Persuasion +4
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 3 (700 XP)

Special Traits

  • Firearms Training. Being within 5 feet of a hostile creature doesn’t impose disadvantage on the musketeer’s light pistol ranged attacks.


  • Multiattack. The musketeer makes two rapier attacks, or one rapier attack and one light pistol attack.
  • Light Pistol. Ranged Weapon Attack: +5 to hit, range 50/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.


  • Sidestep. When the musketeer is hit with an attack it can see, it can use its reaction to halve the damage it takes, and move up to half its speed without provoking opportunity attacks.


A musketeer wields a flintlock and a blade for the greater glory of king and country. Defending their monarch’s honor is the only thing more important than earning a reputation for personal gallantry.

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