Myrmidon

Medium humanoid (any race), any alignment

Armor Class 14 (chain shirt)
Hit Points 22 (4d8 + 4)
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 14 (+2) 11 (+0) 10 (+0)

Skills Arcana +4, Perception +2
Senses passive Perception 12
Languages Common, plus one other language
Challenge 1/2 (100 XP)

Special Traits

  • Arcane Strike. When the myrmidon hits with a weapon attack, it can expend a spell slot to cause the weapon attack to deal an additional 11 (2d10) force damage.
  • Spellcasting. The myrmidon is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared.

Actions

  • Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands to make a melee attack.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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