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Obsessed Artist

Medium humanoid (any race), any chaotic or evil alignment

Armor Class 12

Hit Points 27 (6d8)

Speed 30 ft.

10 (+0) 15 (+2) 10 (+0) 13 (+1) 14 (+2) 15 (+2)

Saving Throws Dex +4, Cha +4; –1 on saving throws against confusion, insanity, and madness

Skills Arcana +3, Perception +6, Performance +4, Yog-Sothothery +6

Senses passive Perception 16

Languages any two languages

Challenge 2 (450 XP)

Special Traits

  • Bardic Inspiration (2/short or long rest). As a bonus action, the artist can grant an ally that can hear it a d8 inspiration die if it doesn’t already have one. Once, within 10 minutes, the target can roll the die after rolling an ability check, attack roll, or saving throw but before the GM declares success or failure. The result is added to the total.
  • Eldritch Symbolism. The obsessed artist has advantage on Intelligence (Arcana), Intelligence (Investigation), and Wisdom (Perception) checks to notice, identify, or bypass magic writing and magic traps. It also has advantage on saving throws against magic traps and the effects of magic items. It can expend two Bardic Inspiration dice to cast glyph of warding without expending a spell slot as an action.
  • Spellcasting. The artist is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following bard spells:
    • Cantrips (at will): message, minor illusion, vicious mockery
    • 1st level (4 slots): cure wounds, hideous laughter, sleep
    • 2nd level (3 slots): enthrall, silence, shatter
    • 3rd level (3 slots): bestow curse, fear, stinking cloud


  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Portrait of Perfect Likeness. The artist can expend a Bardic Inspiration die to cast polymorph without expending a spell slot. It assumes the form of an aberration or monstrosity with challenge rating 1 or less.


Obsessed Artists are inspired by dreams to bring terrible visions into reality, or else fight with themselves over how to effectively channel their dark inspiration. They often dwell in picturesque or cheap but cursed coastal towns, travel by sea to exotic destinations, or sink into the intellectual circles of port cities. They often willingly or unwillingly serve the interests of Cthulhu, Dagon, Hastur, Hydra, the King in Yellow, or Mythos ghoul conspiracies.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.