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Medium humanoid (any race), any alignment

Armor Class 16 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 30 ft.

12 (+1) 19 (+4) 15 (+2) 11 (+0) 14 (+2) 20 (+5)

Saving Throws Dexterity +7, Charisma +8
Skills Deception +8, Performance +11, Persuasion +8
Condition Immunities charmed
Senses passive Perception 12
Languages any two languages
Challenge 8 (3,900 XP)

Special Traits


  • Multiattack. The performer makes three Runed Scarf attacks.
  • Runed Scarf. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 10 (3d6) fire damage.
  • Dazzling Dance (recharge 5–6). The performer dances hypnotically, enchanting creatures within 30 feet. Each creature in that area must succeed on a DC 16 Charisma saving throw or be charmed for 1 minute. While charmed, a creature is restrained and must continue watching the performer. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the charmed creature takes damage from one of the performer’s allies, it has advantage on the next saving throw. The effect also ends if the charmed creature can’t see the performer.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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