Pirate, Common

Medium humanoid (human), neutral evil

Armor Class 14 (studded leather)
Hit Points 104 (16d8 + 32)
Speed 30 ft.

12 (+1) 17 (+3) 14 (+2) 10 (+0) 11 (+1) 10 (+0)

Saving Throws Dexterity+5
Tools Thieves’ tools
Skills Perception +3
Senses passive Perception 13
Languages Common
Challenge 3 (700 XP)

Special Traits

  • Sneak Attack. Once per turn, the pirate deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the boatswain that isn’t incapacitated and the pirate doesn’t have disadvantage on the attack roll.


  • Multiattack. The pirate makes two attacks with its shortsword, or two attacks with its heavy crossbow.
  • Short sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Heavy crossbow. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 100/400 ft., one target. Hit: 5 (1d10 + 2) piercing damage.
Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

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