Pirate Officer

Medium humanoid (human), neutral evil

Armor Class 15 (chain shirt)
Hit Points 130 (20d8 + 40)
Speed 30 ft.

18 (+4) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 8 (-1)

Saving Throws Dexterity+5
Tools Navigator’s tools, water vehicles
Skills Perception +4
Senses passive Perception 14
Gear two vials of serpent venom, spyglass
Languages Common
Challenge 5 (1,800 XP)

Special Traits

  • Direct Crew. When a friendly creature is within hearing distance of the pirate officer can see makes an attack roll or saving throw, the pirate officer can utter a command or warning. The creature adds 1d6 to its roll provided it can understand the language.
  • Sneak Attack. Once per turn, the officer deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally that isn’t incapacitated and doesn’t have disadvantage on the attack roll.


  • Multiattack. The officer makes two attacks with its longsword or two with its heavy crossbow.
  • Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage and if the target is a creature it must succeed on a DC11 Constitution saving throw or take 10 (3d6) poison damage.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

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