Pyromancer

Medium humanoid (any), any chaotic alignment

Armor Class 11 (14 with mage armor)
Hit Points 38 (7d8 + 7)
Speed 30ft

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 18 (+4)

Saving Throws Constitution +3, Charisma +6
Skills Deception +6, Insight +2
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP)

Special Traits

  • Fire Adept. Whenever the pyromancer takes any fire damage, it gains a 1st-level spell slot. This can increase the number of available slots that the pyromancer has to cast 1st-level spells above 4. The extra slots disappear if the pyromancer takes a long rest.
  • Spellcasting. The pyromancer is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It knows the following sorcerer spells.
  • Swift Casting (3/day). Whenever the pyromancer uses an action to cast a cantrip or a spell, it can cast a cantrip as a bonus action.

Actions

  • Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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