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Red Scorpion Assassin

Medium humanoid (any), any alignment

Armor Class 15 (studded leather)
Hit Points 38 (7d8 + 7)
Speed 30 ft.

12 (+1) 16 (+3) 12 (+1) 13 (+1) 14 (+2) 13 (+1)

Saving Throws Dexterity +6, Intelligence +4
Skills Athletics +4, Acrobatics +9, Deception +4, Perception +4, Stealth +9
Senses passive Perception 14
Languages Thieves’ cant plus any two languages
Challenge 5 (1,800 XP)

Special Traits

  • Assassinate. During its first turn, the Red Scorpion assassin has advantage on attack rolls against any creature that hasn’t yet acted in the combat. Any hit the Red Scorpion assassin scores against a surprised creature counts as a critical hit.
  • Cunning Action. On each of its turns, the Red Scorpion assassin can use a bonus action to take the Dash, Disengage, or Hide action.
  • Sneak Attack. Once per turn, the Red Scorpion assassin deals an extra 17 (5d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Red Scorpion assassin that isn’t incapacitated and the Red Scorpion assassin doesn’t have disadvantage on the attack roll.


  • Multiattack. The Red Scorpion assassin makes two Dagger or two Shortsword attacks.
  • Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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