5e SRD >Gamemastering >Monsters & Foes >NPCs >

Rum-Runner

Medium humanoid (human), chaotic evil

Armor Class 16 (unarmored defense)
Hit Points 187 (22d8 + 88)
Speed 30 ft.

STR DEX CON INT WIS CHA
22 (+6) 14 (+2) 18 (+4) 10 (+0) 8 (-1) 12 (+1)

Saving Throws Constitution+7
Tools brewer’s supplies
Skills Athletics +9, Intimidation +4
Damage Resistances poison; Senses passive Perception 9
Languages Common
Challenge 7 (2,900 XP)

Special Traits

  • Dead Shot. The buccaneer does an extra die of damage with pistols (included in its attack).
  • Drunken master. The rum-runner is proficient with improvised weapons and unarmed strikes and it rolls a d6 in place of the normal damage of unarmed strikes. When the rum-runner uses the Attack action with an unarmed strike or improvised weapon, it can make one unarmed strike or a grapple as a bonus action.
  • Great Fortitude. If the rum-runner has 20 or less hit points remaining, it has advantage on all attack rolls.
  • Reckless. At the start of its turn, the rum-runner can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
  • Sneak Attack. Once per turn, the rum-runner deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the rum-runner that isn’t incapacitated and the rum-runner doesn’t have disadvantage on the attack roll.
  • Special Gear. Pet monkey (named Mrs. Kiki), potion of greater healing, silver tankard (worth 20 gp), wineskin of grog, bottle of rum, hip flask of whiskey.
  • Sure Grip. The rum-runner wields its maul in one hand and its pistol in the other without disadvantage.
  • Unarmored Defense. When not wearing any armor and not wielding a shield, the rum- runner’s Armor Class equals 10 + its Dexterity Modifier + its Constitution Modifier.

Actions

  • Multiattack. Name makes three attacks: two with its maul and one with its pistol.
  • Maul. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • Pistol. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

About

A rum-runner is a free-booting smuggler and ruthless raider whose roaring rages send its enemies flying and its crew into a frenzy. Its drunken debauchery is legendary, as is the savagery of its wrath against anyone who gets in its way. He may put on a pleasant face when dealing with authorities and merchants, but its foul temper is never far behind.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.