Sailor

Medium humanoid (any race), any alignment

Armor Class 13 (heavy leather coat)
Hit Points 11 (2d8 + 2)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Skills Acrobatics +3, Athletics +3
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)

Special Traits

  • Sea Legs. The sailor has advantage on ability checks and saving throws to resist being knocked prone.

Actions

  • Belaying Pin. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
  • Dirk. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

About

Sailors are mariners who work aboard a sea vessel as part of its crew. Years of facing dangers such as storms, monsters, and pirates leaves sailors heartier than the common lubber.

Section 15: Copyright Notice

The Seas of Vodari Copyright 2020, Tribality (Innovaworks Inc.) and Shawn Ellsworth.

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