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Senior Druid

Medium humanoid (human), neutral evil

Armor Class 13 (16 with barkskin)
Hit Points 120 (16d8 + 48)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 14 (+2) 20 (+5) 15 (+2)

Saving Throws Intelligence +6, Wisdom +9
Skills Animal Handling +9, Medicine +9, Nature +6, Perception +9
Senses passive Perception 19
Languages Common, Druidic, Ignan
Challenge 9 (5,000 XP)

Special Traits

Actions

  • Staff of the Woodlands. Melee Weapon Attack: +5 to hit (+11 to hit with shillelagh), reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, 8 (1d8 + 5) bludgeoning damage if wielded with two hands, or 11 (1d8 + 7) bludgeoning damage with shillelagh.
  • Change Shape (2/short or long rest). The senior druid magically polymorphs into a beast or elemental with a challenge rating of 6 or less and can remain in this form for up to 9 hours. The druid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The druid reverts to its true form if it dies or falls unconscious, or if it uses a bonus action on his turn to end the effect. While in a new form, the senior druid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and the druid gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that the druid lacks. The druid can cast spells with verbal or somatic components in the new form. The new form’s attacks count as magical for the purposes of overcoming damage resistances and immunities to nonmagical attacks.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene