Smoke Merchant

Medium humanoid (any), neutral

Armor Class 11
Hit Points 45 (10d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 10 (+0) 14 (+2) 14 (+2) 15 (+2)

Skills Deception +4, Insight +4, Persuasion +4
Senses passive Perception 12
Languages Common, Ignan
Challenge 1 (200 XP)

Special Traits

  • Martial Advantage. Once per turn, the smoke merchant can deal an extra 13 (3d8) damage to a creature he hits with a weapon attack if that creature is within 5 feet of an ally of his that isn’t incapacitated.

Actions

  • Multiattack. The smoke merchant makes two Dagger attacks.
  • Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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