Sneakthief

Medium humanoid (any), any alignment

Armor Class 14 (leather)
Hit Points 18 (4d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 11 (+0) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Dexterity +4, Intelligence +2
Skills Acrobatics +4, Athletics +3, Deception +2, Perception +4, Sleight of Hand +6, Stealth +6
Senses passive Perception 14
Languages Thieves’ cant plus any one language
Challenge 1/2 (100 XP)

Special Traits

  • Sneak Attack. Once per turn, the sneakthief can deal an extra 7 (2d6) damage to one creature it hits with an attack if it has advantage on the attack roll. The attack must use a finesse or a ranged weapon. The sneakthief doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and the sneakthief doesn’t have disadvantage on the attack roll.

Actions

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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