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Sorcerer

Medium humanoid (any race), any alignment

Armor Class 18 (natural armor, bracers of defense)
Hit Points 91 (14d8 + 14 + Draconic Resilience)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 19 (+4)

Saving Throws Constitution +6, Charisma +9
Skills Arcana +5, Deception +9
Damage Resistances fire
Senses passive Perception 11
Languages Common, Draconic, other languages by race
Challenge 13 (10,000 XP)

Special Traits

Actions

  • Staff of Striking. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) bludgeoning damage, and the sorcerer can expend up to three charges; for each charge expended, the target takes an extra 1d6 force damage.
  • +2 Dart. Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Bonus Actions

  • Dragon Wings. The sorcerer sprouts a pair of dragon wings and gains a fly speed of 30 ft or retracts those wings back into its body if already out.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene