Exiled Triton Conjurer

Medium humanoid (triton), neutral

Armor Class 16 (scale mail)
Hit Points 149 (23d8 + 46)
Speed 30 ft., swim 30 ft.

14 (+2) 14 (+2) 16 (+3) 20 (+5) 15 (+2) 11 (+0)

Saving Throws Dexterity+5, Charisma+3
Skills Animal Handling +5, Athletics +5, Arcana +7, Perception +5
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Common, Primordial, Sylvan
Challenge 6 (2,300 XP)

Special Traits


  • Multiattack. The triton makes three attacks with its trident or two with its crossbow.
  • Trident. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 2) piercing damage.
  • Heavy Crossbow. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.


While many tritons are good aligned, this wizard is an outcast from triton society who grudgingly has had to learn to work together with land dwellers. This triton may serve as a seagoing scout, investigating wrecks or dark harbors with a summoned ally.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

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