As cold as the land they inhabit, metee-kolen-ol were practitioners of magic who succumbed to corruption at the hands of the sinister gods of the frozen wastes. Now they serve their masters as faithful lieutenants, dispassionately carrying out divine wishes and enforcing divine will. Communities who anger the masters of the metee-kolen-ol sometimes find themselves the targets of savage acts carried out by once-familiar faces, now turned to unfeeling pawns of merciless gods. Those under a metee-kolen-ol’s command live in fear of the long marches and hard labors they may be ordered to endure. The metee-kolen-ol never suffer from the cold and are indifferent to negligible losses.

Medium humanoid (any race), chaotic evil

Armor Class 13 (16 with mage armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.

11 (+0) 16 (+3) 14 (+2) 17 (+3) 13 (+1) 9 (–1)

Skills Arcana +5, Insight +3
Damage Immunities cold
Condition Immunities exhaustion
Senses passive Perception 11
Languages Common plus any two languages
Challenge 2 (450 XP)

Special Traits

  • Wintry Gaze. If a creature starts its turn within 30 feet of the metee-kolen-ol and the two of them can see each other, the metee-kolen-ol can force the creature to make a DC 12 Wisdom saving throw if the metee-kolen-ol isn’t incapacitated. On a failed save, the creature has its speed halved, and it takes a -2 penalty to its AC and Dexterity saving throws for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the metee-kolen-ol’s Wintry Gaze for the next 24 hours. A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can’t see the metee-kolen-ol until the start of its next turn, when it can avert its eyes again. If it looks at the metee-kolen-ol in the meantime, it must immediately make the save.
  • Spellcasting. The metee-kolen-ol is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The metee-kolen-ol has the following wizard spells prepared:


  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.
Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

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