War Priest

Priests lead a flock; some with words, and others by example. A war priest leads with words, actions, and no small amount of physical violence against its enemies. While a war priest leads the faithful, it also exemplifies the traits representative of its deity. The weapons may change, from the hammers and axes of dwarven gods to the swords of the elves to the shortswords of the halflings. Regardless of the deity, though, the ability to bring holy or unholy damage to the fight is the hallmark of the war priest. Unlike a war chaplain, a war priest is always counted among the commanders of an army and is often a personal adviser to the army’s general. In some cases, the war priest also serves as a general.

Medium humanoid (any race), any alignment

Armor Class 16 (chain mail)
Hit Points 91 (14d8 + 28)
Speed 25 ft.

16 (+3) 10 (+0) 14 (+2) 11 (+0) 16 (+3) 12 (+1)

Saving Throws Constitution +5, Wisdom +6
Skills Medicine +6, Religion +3
Senses passive Perception 13
Languages any two languages
Challenge 8 (3,900 XP)

Special Traits


  • Multiattack. The war priest makes three attacks with its imbued warhammer.
  • Imbued Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands, plus 13 (3d8) radiant (good or neutral priests) or necrotic (evil priests) damage.


  • Blessing of War. When an ally the war priest can see within 30 feet hits with a melee weapon attack, the war priest can make the weapon deal an extra 9 (2d8) radiant (good or neutral priests) or necrotic (evil priests) damage.
Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

scroll to top