Tidal Sorcerer

Medium humanoid (any race), any alignment

Armor Class 12 (15 with mage armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 14 (+2) 10 (+0) 14 (+2)

Saving Throws Constitution +3, Charisma +4
Skills Insight +4, Deception +4, Persuasion +4
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 2 (450 XP)

Special Traits

Actions

  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

About

A tidal sorcerer’s power comes from the tides and the moon that controls them. The sea holds an inescapable longing for them, especially if they are forced by circumstance to live inland.

Section 15: Copyright Notice

The Seas of Vodari Copyright 2020, Tribality (Innovaworks Inc.) and Shawn Ellsworth.

This is not the complete license attribution - see the full license for this page

scroll to top