Vicious Warrior

Medium humanoid (any race), any chaotic alignment

Armor Class 17 (half plate)
Hit Points 190 (20d8 + 100)
Speed 40 ft.

21 (+5) 15 (+2) 20 (+5) 10 (+0) 12 (+1) 14 (+2)

Saving Throws Strength +10, Dexterity +7, Constitution +10
Skills Athletics +10, Intimidation +7, Perception +6
Condition Immunities frightened
Senses passive Perception 16
Languages any one language
Challenge 13 (10,000 XP)

Special Traits

  • Brute. A melee weapon deals one extra die of its damage when the vicious warrior hits with it (included in the attack).
  • Reckless. At the start of its turn, the vicious warrior can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.


  • Multiattack. The vicious warrior makes four Serrated Greatsword attacks. Alternatively, it can make three ranged attacks with its Javelins.
  • Serrated Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage. If the target is a creature other than an undead or construct, it must succeed on a DC 18 Constitution saving throw or suffer a deep laceration. At the start of each of its turns it loses 10 (3d6) hit points as its laceration continues to bleed. Any creature can take an action to stanch the bleeding with a successful DC 14 Wisdom (Medicine) check. The bleeding also stops if the target receives magical healing.
  • Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 12 (2d6 + 5) piercing damage if used to make a melee attack.
  • Swirling Slash (recharge 5–6). The vicious warrior spins its sword in a wide arc. Each creature within 10 feet of the vicious warrior must make a DC 18 Dexterity saving throw, taking 42 (12d6) slashing damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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