Warlock of the Council

Medium humanoid (any race), any alignment

Armor Class 15 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 14 (+2) 13 (+1) 14 (+2) 18 (+4)

Saving Throws Wisdom +5, Charisma +7
Skills History +4, Investigation +4, Survival +5
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 5 (1,800 XP)

Special Traits

Actions

  • Multiattack. The council makes three melee attacks.
  • Cutlass. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

About

These warlocks gain power through a pact with a council of powerful beings, such as an academy of wizards who have outwitted death, pirate brethren who labor under a curse, or an assembly of powerful elementals or island spirits. In exchange, they serve the council, endeavoring on their behalf.

Section 15: Copyright Notice

The Seas of Vodari Copyright 2020, Tribality (Innovaworks Inc.) and Shawn Ellsworth.

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