5e SRD >Races >3rd Party Publisher Races >Arcanist Press LLP >

Apri

Apri are anthropomorphic boars. Some apri tales claim that they are direct descendants of a god named Moccus, a great boar who could take human form. Unlike their forebear, however, apri cannot transform, remaining ever in a boar-human hybrid form.

Ancestral Traits

Those of apri ancestry resemble humans with short, bristly fur all over their bodies, a humanoid torso and limbs, and a boar’s head, with prominent tusks.

Apri tend to have certain traits.

Age. Apri mature at the same rate as humans and live for about as long.

Size. Apri are human in size and shape. Your size is Medium.

Speed. Your base speed is 30 feet.

Relentless. Apri are hardy folk capable of absorbing hits that would drop other creatures. If you take damage less that twice your proficiency bonus that would reduce you to 0 hit points, you are reduced to 1 hit point instead.

Tusks. You have long teeth that grow from your lower jaw and protrude out of your mouth, which you can use to make unarmed strikes. On a hit, you deal slashing damage equal to 1d6 + your Strength modifier.

Cultural Traits

Apri communities can be found virtually anywhere, though most commonly in forests and hilly areas. Most apri villages are small and matriarchal, with adults working together to raise children collectively. Young adults from these communities often leave their villages to find their fortunes abroad, sometimes returning once they are ready to settle down, but other times joining communities they encounter elsewhere. Most who grow up in apri communities share certain traits.

Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score by 1.

Alignment. Apri communities tend to be direct and forthright, valuing honesty and bluntness. Their members tend to toward law.

Charge. Apri communities teach their young to tackle problems head on, including foes in combat. If you move at least 20 feet straight toward a target and then hit it with a melee attack on the same turn, the target takes an extra 3 (1d6) damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Omnivorous. Apri communities have a very broad conception of what is and is not edible. As such, those who grow up in these communities develop strong intestinal fortitude. You have advantage on saving throws against poison, and you have resistance against poison damage.

Languages. You speak, read, and write Common.

Section 15: Copyright Notice

More Ancestries & Cultures, Copyright 2020, Arcanist Press LLP.