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Construct

Constructs are humanoids in shape and size, but made of iron, wood, and other inorganic materials. They are not mere machines, however, nor mere magical constructs like a golem, for these beings are self-aware and intelligent.

Ancestral Traits

Constructs usually have hands, feet, and facial features that match humans, but can come in a wide variety of appearance and structure. Their material bodies are magically reinforced and durable; those with wooden forms do not decay and are not more vulnerable to fire than humans, for example. Your construct character has several distinctive traits, thanks to your having been made, not born.

Age. Constructs are created in their mature forms and remain that way indefinitely, eventually breaking down after many centuries.

Size. Constructs are about the same size as humans, though they tend to weigh about twice as much. Your size is Medium.

Speed. Your base speed is 30 feet.

Inorganic Machine. Due to being made of wood and iron, you have advantage on saving throws against being poisoned, and you have resistance to poison damage. You need neither food, nor drink, nor air, and you cannot catch a disease.

Powering Down. You do not need to sleep, but you must spend four hours inactive and motionless, though still aware of your surroundings to gain the benefits of a long rest.

Hardened Form. Your wood and iron body is a delicate mechanism, but it is nevertheless more resilient than flesh. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use this score to determine your AC if worn armor would leave you with a lower score. You may benefit from a shield as normal.

Cultural Traits

Because constructs are made by tinkerers and wizards in other cultures, most constructs spend at least the first part of their lives not in any culture of their own. A few constructs have come together to form communities, however. These communities focus on projects of self-discovery and mutual support, with each member dedicating themselves to particular skills or crafts.

Ability Score Increase. You may increase any three ability scores by 1 point.

Alignment. Constructs are built and given specific tasks by their creators. This leads many to adopt lawful attitudes, but it also pushes some toward chaos, out of a rebellion or self-expression.

Expert Craft. You are proficient in one skill and with one tool of your choice.

Languages. You can speak, read, and write Common and one other language of your choice, most likely of the culture in which you were created.

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